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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.07 01:31:00 -
[1]
Edited by: Breed Love on 07/12/2006 01:31:39 Blaster rokh is utter crap compared to a properly fitted hype.
I see a bunch of people using this funny 4 nos and 4 torps setup with a rather unbreakable shield tank on sisi.. nos and slowly (very slowly) kill you while tanking all damage.. but then again it does pitiful damage and has no tackling gear whatsoever, so it wont be that popular on tq..
Conclusion - rokh is definitely not a solopwnmobile. It can only fght in fleets, it even says that in the description.
I like it caus I can snipe properly without dishing out 150+mil on a 425mm II rail set. It should stay that way .
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.07 14:36:00 -
[2]
Originally by: Def Antares in general: resistance is good when you take lots and lots of damage, which is very nice for PVE, ergo the drake is a good mission ship. in PVP when you start taking lots of damage (from multiple targets) its too late anyway, since chances are good that you are scrambled. better resistances make you going pop just a matter of time, but you WILL pop anyway. for solo pvp (which everyone was hoping to get a ship for, thats also why I said i'd trade the resi against a shield boost bonus anytime) the booster/repairer bonus is better.
Wtf are you smoking? 
Can I have some ?
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.07 15:04:00 -
[3]
Originally by: Def Antares i edited my previous post with some numbers
i didn't say res doesn't work when actively boosting, where'd you get that from (the passive tank comment was just a sidenote to the poster that mentioned the passive shield recharge rate.)? i just wanted to point out that at a certain base resist a booster bonus is worth more than a resistance bonus, since the resistance bonus' effect gets smaller the higher the base resist is, but the booster bonus always works, and most ppl fit at last one or two hardeners anyway.
you always fit a few hardeners, the drakes bonus saves you one multi, a booster bonus is more than a booster amp. but thinking of adding the shield recharge rate etc and everything it might be even after all ...
You will always receive 25% less damage in a ship with resist bonus, no matter how many hardners you fit, meaning your boosters will always repair 33% more effective hp. The amount of hardners doesnt change anything at all.
Once again, can I ask you to send me some of the **** that yer smoking now? 
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.07 15:14:00 -
[4]
Originally by: Def Antares i guess you should quit smoking? using your words my boosters indirectly get a 33% bonus from res bonus, and the booster bonus gives 37.5%. notice something? 
Exactly, meaning it is very close, and if you look at the bigger picture such as a realistic fight, with tanks being broken and cap running out and how these bonuses affect that, rather than just hp boosted per sec, you will see that resists are more effective than rep amount in general.
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.07 15:21:00 -
[5]
Originally by: Ath Amon Edited by: Ath Amon on 07/12/2006 15:20:47 he told about shield recharge because shield recharge even when using shield booster... not by much but that value is influenced by res...
the "problem" in your numbers are not res but dps...
basically res cut the incoming damage so higher the damage higher is its efficency
to do an ipotetical example
a booster that heal 100hps with a bouns will heal 137 hps (difference 37 hps)
a base res of 50% with res bonus will prevent 75%
against 100dps the dps prevented will be by 25 points
(so shield booster is better)
now against 1000dps the difference will be by 250 dps prevented
(so res waaay better)
these are ipotetical numbers just to show how incoming dps affect res effectiveness, some time ago there where a nice and accurate post that used some real numbers...
in your example a dps of 250 is veeeeeeeeeeeeeeery low, speaking about BS 1k dps is more in line on what you are going to face... and even BCs are around 7-800dps in this is the reason for your results...
as was alredy said there is just a small window where shield boost is better for active tanking in most pvp situations res are more effective even with an active shield tank and whitout taking in account eventual logistic
What he said.
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